Since the 80s we know how to build optical neural networks that simulate the Hopfield model, spin-glasses, and related. New developments in optical technology and light control in random media clearly demonstrate the “optical advantage,” even while limiting to the good old classical physics.
Many developments in science and engineering depend on tackling complex optimizations on large scales. The challenge motivates an intense search for specific computing hardware that takes advantage of quantum features, stochastic elements, nonlinear dissipative dynamics, in-memory operations, or photonics. A paradigmatic optimization problem is finding low-energy states in classical spin systems with fully-random interactions. To date, no alternative computing platform can address such spin-glass problems on a large scale. Here we propose and realize an optical scalable spin-glass simulator based on spatial light modulation and multiple light scattering. By tailoring optical transmission through a disordered medium, we optically accelerate the computation of the ground state of large spin networks with all-to-all random couplings. Scaling of the operation time with the problem size demonstrates an optical advantage over conventional computing. Our results provide a general route towards large-scale computing that exploits speed, parallelism, and coherence of light.
In 1970 an article by Martin Gardner appeared in Scientific American disclosing for the first time a “game” invented by John H. Conway: a matrix of ones and zeros changes with time according to simple rules inspired by biology. Cells (ones) survive or die because of overpopulation, or starvation. The simple rules surprisingly generate a variety of binary animals, named gliders, blocks, and spaceships, among others. By pen and paper, Conway demonstrated that complex dynamics spontaneously emerge in the game. Ultimately, Conway’s Game of Life turned out to be a universal Turing machine, and it is the most famous example of Cellular Automaton.
I was deeply inspired by the possibility of generating complexity with simple rules, like many others before me. In more than 50 years, Conway’s Game of Life inspired generations of scientists. “Life” is at the inner core of ideas that pervade nowadays machine learning, evolutionary biology, quantum computing, and many other fields. It also connects to the work of Wolfram and the development of Mathematica.
I was intrigued by the interaction between light and complexity and I wanted to combine the Game of Life with electromagnetic fields. I report below my original post on the topic (dating back to 2008). The article was rejected by many journals and finally published in a book dedicated to the 50 years of the GOL ( Game of Life Cellular Automata, Springer 2010).
The Enlightened Game of Life (EGOL)
The link between light and the development of complex behavior is as subtle as evident. Examples include the moonlight triggered mass spawning of hard corals in the Great Barrier, or the light-switch hypothesis in evolutionary biology, which ascribes the Cambrian explosion of biodiversity to the development of vision. Electromagnetic (EM) radiation drastically alters complex systems, from physics (e.g., climate changes) to biology (e.g., structural colors or bioluminescence). So far the emphasis has been given to bio-physical, or digital, models of the evolution of the eye with the aim of understanding the environmental influence on highly specialized organs. In this manuscript, we consider the way the appearance of photosensitivity affects the dynamics, the emergent properties and the self-organization of a community of interacting agents, specifically, of cellular automata (CA).
Quick and dirty implementation of the EGOL in a Python Notebook
Ising machines are novel computing devices for the energy minimization of Ising models. These combinatorial optimization problems are of paramount importance for science and technology, but remain difficult to tackle on large scale by conventional electronics. Recently, various photonics-based Ising machines demonstrated ultra-fast computing of Ising ground state by data processing through multiple temporal or spatial optical channels. Experimental noise acts as a detrimental effect in many of these devices. On the contrary, we here demonstrate that an optimal noise level enhances the performance of spatial-photonic Ising machines on frustrated spin problems. By controlling the error rate at the detection, we introduce a noisy-feedback mechanism in an Ising machine based on spatial light modulation. We investigate the device performance on systems with hundreds of individually-addressable spins with all-to-all couplings and we found an increased success probability at a specific noise level. The optimal noise amplitude depends on graph properties and size, thus indicating an additional tunable parameter helpful in exploring complex energy landscapes and in avoiding trapping into local minima. The result points out noise as a resource for optical computing. This concept, which also holds in different nanophotonic neural networks, may be crucial in developing novel hardware with optics-enabled parallel architecture for large-scale optimizations.
The Kick off meeting of the PELM project will be held on October 10th and 11th starting from 11.00 a.m. in room Aula Garda, Polo Scientifico e Tecnologico, Fabio Ferrari (Povo 1)
We are happy to announce the event that officially marks the start of the PELM project “Photonic Extreme Learning Machine: from neuromorphic computing to universal optical interpolant, strain gauge sensor and cancer morphodynamic monitor”, programmed on 10th and 11th of October, 2019. PELM aims at demonstrating machine learning photonic devices. Within a single neuromorphic computing architecture, different platforms are specialized to given tasks by their specific characteristics.
In the meeting, the involved team of the University of Trento, Sapienza University of Rome, Scuola Normale Superiore of Pisa, Università Cattolica of Milan and CNR-INO of Neaples, will talk about the project, the objectives and the working methodology to achieve together the desired results.
From optics to hydrodynamics, shock and rogue waves are widespread. Although they appear as distinct phenomena, new theories state that transitions between extreme waves are allowed. However, these have never been experimentally observed because of the lack of control strategies. We introduce a new concept of nonlinear wave topological control, based on the one-to-one correspondence between the number of wave packet oscillating phases and the genus of toroidal surfaces associated with the nonlinear Schrödinger equation solutions by the Riemann theta function. We prove it experimentally by reporting the first observation of supervised transitions between extreme waves with different genera, like the continuous transition from dispersive shock to rogue waves. Specifically, we use a parametric time-dependent nonlinearity to shape the asymptotic wave genus. We consider the box problem in a focusing Kerr-like photorefractive medium and tailor time-dependent propagation coefficients, as nonlinearity and dispersion, to explore each region in the state-diagram and include all the dynamic phases in the nonlinear wave propagation. Our result is the first example of the topological control of integrable nonlinear waves. This new technique casts light on dispersive shock waves and rogue wave generation and can be extended to other nonlinear phenomena, from classical to quantum ones. The outcome is not only important for fundamental studies and control of extreme nonlinear waves, but can be also applied to spatial beam shaping for microscopy, medicine, and spectroscopy, and to the broadband coherent light generation.
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